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| ANGLE_CONSTRAINT_45 (NODE *aWorld, int aEntryDirectionMask=-1, int aExitDirectionMask=-1) |
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| virtual bool | Check (int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement) override |
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| OPT_CONSTRAINT (NODE *aWorld) |
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virtual bool | Check (int aVertex1, int aVertex2, const LINE *aOriginLine, const SHAPE_LINE_CHAIN &aCurrentPath, const SHAPE_LINE_CHAIN &aReplacement)=0 |
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int | GetPriority () const |
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void | SetPriority (int aPriority) |
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NODE * | m_world |
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int | m_priority |
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◆ Check()
The documentation for this class was generated from the following file: