// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.

#ifndef tools_sg_matrix
#define tools_sg_matrix

#include "node"
#include "sf_mat4f"
#include "../lina/mat4f"
#include "render_action"
#include "pick_action"
#include "bbox_action"
#include "event_action"
#include "visible_action"

namespace tools {
namespace sg {

class matrix : public node {
  TOOLS_NODE(matrix,tools::sg::matrix,node)
public:
  sf_mat4f mtx;
public:
  virtual const desc_fields& node_desc_fields() const {
    TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::matrix)
    static const desc_fields s_v(parent::node_desc_fields(),1, //WARNING : take care of count.
      TOOLS_ARG_FIELD_DESC(mtx)
    );
    return s_v;
  }
private:
  void add_fields(){
    add_field(&mtx);
  }
public:
  virtual void render(render_action& a_action) {
    a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
    a_action.state().m_model = a_action.model_matrix();
    a_action.load_model_matrix(a_action.model_matrix());
  }
  virtual void pick(pick_action& a_action) {
    a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
    a_action.state().m_model = a_action.model_matrix();
  }
  virtual void bbox(bbox_action& a_action) {
    a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
    a_action.state().m_model = a_action.model_matrix();
  }
  virtual void event(event_action& a_action) {
    a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
    a_action.state().m_model = a_action.model_matrix();
  }
  virtual void get_matrix(get_matrix_action& a_action) {
    a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
    a_action.state().m_model = a_action.model_matrix();
  }
  virtual void is_visible(visible_action& a_action) {
    a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
    a_action.state().m_model = a_action.model_matrix();
  }
public:
  matrix():parent(),mtx(mat4f()) {
#ifdef TOOLS_MEM
    mem::increment(s_class().c_str());
#endif
    add_fields();
    mtx.set_identity();
  }
  virtual ~matrix(){
#ifdef TOOLS_MEM
    mem::decrement(s_class().c_str());
#endif
  }
public:
  matrix(const matrix& a_from):parent(a_from),mtx(a_from.mtx) {
#ifdef TOOLS_MEM
    mem::increment(s_class().c_str());
#endif
    add_fields();
  }
  matrix& operator=(const matrix& a_from){
    parent::operator=(a_from);
    mtx = a_from.mtx;
    return *this;
  }
public:
  // shortcuts :
  void set_identity() {mtx.set_identity();}

  void set_translate(float a_x,float a_y,float a_z) {mtx.set_translate(a_x,a_y,a_z);}
  void set_translate(const vec3f& a_v) {mtx.set_translate(a_v);}

  void set_scale(float a_x,float a_y,float a_z) {mtx.set_scale(a_x,a_y,a_z);}
  void set_scale(float a_s) {mtx.set_scale(a_s);}

  void set_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.set_rotate(a_x,a_y,a_z,a_angle);}
  void set_rotate(const vec3f& a_v,float a_angle) {mtx.set_rotate(a_v,a_angle);}
  bool set_rotate(const vec3f& a_from,const vec3f& a_to) {return mtx.set_rotate(a_from,a_to,m_tmp);}

  void mul_mtx(const mat4f& a_m) {mtx.mul_mtx(a_m,m_tmp);}

  void mul_translate(float a_x,float a_y,float a_z) {mtx.mul_translate(a_x,a_y,a_z);}
  void mul_translate(const vec3f& a_v) {mtx.mul_translate(a_v);}
  void mul_scale(float a_x,float a_y,float a_z) {mtx.mul_scale(a_x,a_y,a_z);}
  void mul_scale(float a_s) {mtx.mul_scale(a_s);}

  void mul_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.mul_rotate(a_x,a_y,a_z,a_angle);}

  void mul_rotate(const vec3f& a_v,float a_angle) {mtx.mul_rotate(a_v,a_angle);}
  void mul_rotate(const vec4f& a_v) {mtx.mul_rotate(a_v.v0(),a_v.v1(),a_v.v2(),a_v.v3());}

  void left_mul_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.left_mul_rotate(a_x,a_y,a_z,a_angle);}

  void left_mul_scale(float a_x,float a_y,float a_z) {mtx.left_mul_scale(a_x,a_y,a_z);}

  void left_mul_translate(float a_x,float a_y,float a_z) {mtx.left_mul_translate(a_x,a_y,a_z);}

  void left_mul_translate(const vec3f& a_v) {mtx.left_mul_translate(a_v);}

  bool mul_rotate(const vec3f& a_from,const vec3f& a_to) {return mtx.mul_rotate(a_from,a_to,m_tmp);}
protected:
  float m_tmp[16]; //OPTIMIZATION
};

}}

#endif
